


The interactivity does make the gameplay far more interesting than the usual point and click style and it becomes a fairly intuitive reaction to stack crates, turn switches or open doors. Other examples include using a broomstick to knock an item of a shelf by holding down the mouse button moving it forward and then shifting it to the left and right to create the swinging motion or circling the mouse in order to rotate a valve. For example, opening a door isn’t simply a matter of clicking a button, you’ll have to mimic the action by moving your mouse forward or backwards. Swedish developer Frictional Games has developed the real-time 3D engine in-house and throughout the game you can interact and manipulate many objects, sometimes for the plain hell of it (pick up a whisky bottle and smash it against a wall - hell yeah!) and other times in order to solve a puzzle. This gameplay style, more commonly seen in point and click adventures, and the combination of combat and physics interaction, make Penumbra Overture unlike any other game we’ve personally experienced. The difference between Penumbra Overture and many other games of the same ilk is that you can and often need to manipulate objects using mouse interaction order to solve puzzles.Īlthough Penumbra Overture is billed as a first person action game it also incorporates challenging puzzles and the combining of items in your inventory in order to reach a solution. At first glance, the scene is littered with the same sort of items and objects that you’ll see in many point and click adventures a readable note on a table, a map, a set of drawers with a key inside, a chest in the corner and a locker containing a torch (crucial to any horror adventure!). Whilst Phillip’s movement isn’t restricted it does mean that you need to constantly move your mouse around in order make turns, but it does mean that interacting with the environment and searching for objects is easy. Movement is controlled via the standard W, S, A, D buttons, while Phillips’s head is controlled by the movement of your mouse.


Our preview began with a short tutorial which sees the story's hero, Phillip in a cabin on a ship heading towards Greenland.
